#ifndef _SCENE_H_
#define  _SCENE_H_


class Scene
{
public:
   /* virtual void Create() = 0;*/
    virtual void Leave() = 0;
    virtual void Update(float DeltaTime) = 0;
    virtual void Render() = 0;
    virtual void Pause() = 0;
    virtual void Resume() = 0;
 

	virtual ~Scene() { }

};



#endif